NAPA 8-Ball Team Rules
Below is a summary of the official NAPA (North American Pool Shooters Association) rules for 9-ball pool. Always refer to the official rulebook for the most up-to-date details.
PLAYING LOCATION
Teams (or individual players in a singles league) are responsible for choosing their home playing location. The location may be commercial or residential. Residential matches must be approved by the local NAPA League Operator before being played. The location must have a standard bar table or regulation pool table.
NOTE: Changing table size, make or model in the middle of a session is not allowed without the approval of NAPA HQ.
MOVING HOME LOCATION
Teams are allowed to move their “home” location at any time. Any sponsorship monies paid to the league for the team by the previous home location becomes the team’s responsibility.
NOTE: Changing table size, make or model in the middle of a session is not allowed without the approval of NAPA HQ.
TEAM CAPTAINS
Every team must have a team captain. The team captain is responsible for the sportsmanship of their team, ensuring the team score sheet is accurate and having the team packet delivered to the proper drop off location at the end of league night. The NAPA does not allow co-captains.
CHANGING TEAM CAPTAIN
A team’s captain can be changed at anytime by majority vote amongst the team’s shooters. If the captain of a team is changed, the team must notify their local NAPA league operator of the change, immediately.
NUMBER OF TEAM SHOOTERS
Teams can have no more than maximum allowed shooters on their team roster during any session. In 3-person team leagues the maximum is six (6) shooters, in 4-person team leagues the maximum is seven (7) shooters and in 5-person team leagues the maximum is eight (8) shooters. Teams are required to have a minimum number of shooters on their roster. The minimum number of shooters is three (3) for 3-person team leagues, four (4) for 4-person team leagues and five (5) for 5-person team leagues.
MAXIMUM TEAM SKILL LEVEL
In Standard Limit leagues and Modified Limit leagues the total skill level of all shooters fielded on league night for each team cannot exceed the maximum team skill level set forth by NAPA and it's local league operator. Any matches commenced that violate the team skill level limit will not be sanctioned and a forfeit shall be awarded to the team that has not gone over the team skill level limit. If both teams have gone over the team skill level limit then it will be a forfeit for both teams with no points being awarded.
There are no exceptions to this rule.
In Standard Limit leagues, the team skill level limits are as follows:
- In 3-person team leagues the maximum team skill level on league night is 195.
- In 4-person team leagues the maximum team skill level on league night is 260.
- In 5-person team leagues the maximum team skill level on league night is 325.
In Modified Limit leagues, the team skill level limits are set at the beginning of the session by the local league operator.
The maximum liability a shooter can have against his team’s total skill level on league night is 110 points. For example, if a shooter, who has a skill level of 125, is fielded to play for his team, only 110 points will count towards his team’s total skill level.
At the beginning of a session your local league operator has the option to enforce the 110 rule on the division. If the 110 rule is enforced then the maximum liability a shooter can have against his team’s total skill level on league night is 110 points. For example, if a shooter, who has a skill level of 125, is fielded to play for his team, only 110 points will count towards his team’s total skill level.
If the 110 rule is not enforced at the beginning of a session then a player's skill level, regardless of how high, will be applied to the team's total skill level.
In No Limit leagues, team skill level limits do not apply.
More Information
For full official rules, visit the NAPA Rulebook.