Winning Shooter Points
- If a shooter gets a perfect win (no losses in their match): 20 points.
- If a shooter wins their match by shooter forfeit: 20 points.
- If a shooter wins their match with one or more games lost: 14 points.
- If a shooter wins their match by team forfeit: 14 points.
Losing Shooter Points
- If a shooter loses their match but has at least one game won: 3 points.
- If a shooter loses their match and has no games won: 1 point.
- If a shooter loses their match due to forfeit: 0 points.
- If a shooter loses their match but made it to the “hill”, that player will gain “Hill to Hill” bonus points. Hill-to-hill bonus points are determined at the beginning of each session.
Bonus Points
-
Rackless match = 1 point.
How to achieve:
- You must win the lag.
- You must break all of the racks in the match.
- You must shut out your opponent.
- You can commit no fouls on any of your breaks (including illegal breaks that cause the break to turn over to the opponent).
- Break and Run = 1 point for each.
- 10-ball on the Break = 1 point for each.
- 3-Foul Rule Win = 1 point for each game won by the 3-Foul Rule. This applies only to the games 9-ball Pro and 10-ball Pro.
- Hill-2-Hill = 1 point to the loser. The loser of each match that goes to the hill will receive 1 to 4 bonus points depending on what your division captains vote on or your league operator chooses at the beginning of the session.
Forfeiting Individual Matches
When a team must forfeit individual matches they are to write “Forfeit” in the Player 2 shooter’s name section of their score sheet on the match they must forfeit. When forfeiting a match the team that had to forfeit receives 0 points for that match.
The opposing team receives 20 points for the forfeited match if they pay their nightly dues for the forfeited match. If nightly dues are not in their team packet, no points will be awarded for the win.
The team getting the win may elect which shooter on their team will be credited with the 20 points for the NAPA individual point race. The shooter’s name must be placed on the score sheet; the shooter must be present and must not have already played a match that day, in that division.
In NAPA singles leagues, forfeits are worth either 14 or 20 points depending on what was set by your local league operator at the beginning of the session. Note that forfeits in singles leagues are subject to the Advance Notice clause in section 2.
Forfeiting Team Matches
If a team is a “no show” or a team has to forfeit an entire match, the opposing team is awarded a standard win (14 points) for each match on their score sheet.
The team which is awarded the forfeited wins must pay their entire team’s nightly league dues in order to receive points. If the nightly league dues are not in the team packet at the end of match night, no points will be awarded. The team that has forfeited the match will receive 0 points.
If an entire team forfeits three weeks during a session the team will be dropped from the division.
Break & Out
In NAPA 10-ball a typical break and run is called a “break and out”. A break and out is when a shooter breaks the rack and is able to end the game before their opponent gets a turn. This can be achieved by doing a break and run or legally pocketing the 10-ball before their opponent gets a turn. Achieving a break and out earns the shooter a bonus point on the score sheet.
Foul – Break & Out
If the breaking shooter commits a foul on the break and the break is turned over to their opponent, and their opponent executes a break and out, the shooter achieving the break and out shall receive full bonus points for the break and out on the score sheet.
Unpaid Dues and Drop Outs
Unpaid league dues on league night by any player or any team can result in penalty points, suspension, or forfeiture of prize money at any time. Any player or any team that has unpaid dues at the end of the regular league session is automatically disqualified from any prize money.
Any player who has unpaid dues to their league operator is automatically disqualified from playing in any NAPA Tour Stops or NAPA International events until all dues are paid up.
In any league (Singles, Teams, Scotch Doubles, or Scotch Triples) if a team(s) or player(s) drops out of a session or is suspended or banned prior to the scheduled end of a session, that team(s) or player(s) is not eligible for a refund of any monies (commitment fees, dues paid, etc.) nor eligible to be awarded any prize monies.
Incomplete Packets / Live Scores
Any team packet that is incomplete or any live scores that are incomplete can result in a 30 point penalty from a team’s (or single player’s) total session points. In order to submit a complete team packet every team must do the following:
- Submit a completed score sheet in the league packet at the end of each league night or submit a completed digital score sheet on NAPA Play (the live mobile scoring app).
- Submit all shooter dues in the league packet or designated drop off at the end of each league night.
- Submit all venue/bar dues in the league packet at the end of each league night if venue/bar dues are required by the local NAPA league operator.
Lack of Shooter Monies
Any shooter who has played a match without paying their proper sanctioning fees for the match can be immediately suspended by the local league operator or NAPA HQ until those dues are paid.
Any player who has unpaid dues to their league operator is automatically disqualified from playing in any NAPA Tour Stops or NAPA International events until all dues are paid up.
Final Score Sheets
NAPA recognizes a signed score sheet (or completed score entry in NAPA Play) as a final agreement between both team captains that the score sheet is correct and is ready to be submitted to the NAPA main office.
However, if a mistake is later recognized, you can report it using the Report Incorrect Score button in the online standings score sheet on the NAPA website (www.napaleagues.com). Your League Operator will be notified, and can work with NAPA to correct scores.