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NAPA 10-Ball Team Rules

Below is a summary of the official NAPA (North American Pool Shooters Association) rules for 10-ball pool. Always refer to the official rulebook for the most up-to-date details.


Playing Location

Teams (or individual players in a singles league) are responsible for choosing their home playing location. The location may be commercial or residential. Residential matches must be approved by the local NAPA League Operator before being played. The location must have a standard bar table or regulation pool table.

NOTE: Changing table size, make, or model in the middle of a session is not allowed without the approval of NAPA HQ.

Moving Home Location

Teams are allowed to move their “home” location at any time. Any sponsorship monies paid to the league for the team by the previous home location becomes the team’s responsibility.

NOTE: Changing table size, make, or model in the middle of a session is not allowed without the approval of NAPA HQ.

Team Captains

Every team must have a team captain. The team captain is responsible for the sportsmanship of their team, ensuring the team score sheet is accurate, and having the team packet delivered to the proper drop off location at the end of league night. NAPA does not allow co-captains.

Changing Team Captain

A team’s captain can be changed at any time by majority vote amongst the team’s shooters. If the captain of a team is changed, the team must notify their local NAPA league operator of the change immediately.

Number of Team Shooters

Teams can have no more than the maximum allowed shooters on their roster during any session:

  • 3-person team leagues: maximum 6 shooters; minimum 3 shooters.
  • 4-person team leagues: maximum 7 shooters; minimum 4 shooters.
  • 5-person team leagues: maximum 8 shooters; minimum 5 shooters.

Maximum Team Skill Level

In Standard Limit leagues and Modified Limit leagues, the total skill level of all shooters fielded on league night for each team cannot exceed the maximum team skill level set forth by NAPA and the local league operator.

Any matches commenced that violate the team skill level limit will not be sanctioned and a forfeit shall be awarded to the team that has not gone over the team skill level limit. If both teams have gone over the team skill level limit then it will be a forfeit for both teams with no points being awarded.

There are no exceptions to this rule.

Standard Limit league caps

  • 3-person team leagues: maximum team skill level is 195.
  • 4-person team leagues: maximum team skill level is 260.
  • 5-person team leagues: maximum team skill level is 325.

Modified Limit leagues

In Modified Limit leagues, the team skill level limits are set at the beginning of the session by the local league operator.

110 Liability Rule

The maximum liability a shooter can have against their team’s total skill level on league night is 110 points. For example, if a shooter has a skill level of 125, and is fielded to play for the team, only 110 points will count towards the team’s total skill level.

At the beginning of a session, your local league operator has the option to enforce the 110 rule on the division. If the 110 rule is enforced, the maximum liability rule above applies.

If the 110 rule is not enforced at the beginning of a session, then a player's full skill level (regardless of how high) will be applied to the team’s total skill level.

No Limit leagues

In No Limit leagues, team skill level limits do not apply.

More Information

For full official rules, visit the NAPA Rulebook.